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1. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Wow, I really like the Gila change! Drone-kiting finally possible - also thanks to the medium drone changes? \o/
- by Denuo Secus - at 2014.04.07 16:37:00
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2. Give out rookie ships per station owner faction - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Except for the Pirate Faction ones (which are, IIRC special time gifts, e.g. Christmas / EVE B-day), this doesn't sound too bad of an idea. Yeah - I know CCP's given away the "special" ships again, but they really shouldn't d...
- by Denuo Secus - at 2014.04.07 09:45:00
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3. Give out rookie ships per station owner faction - in Player Features and Ideas Discussion [original thread]
An (assumingly) simple change with great effect to players interested in lore, immersion and game background story: I think a player should get that type of rookie ship which fits to the station owning faction. It just doesn't make sense that I ge...
- by Denuo Secus - at 2014.04.07 07:53:00
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4. Ishukone skin for Raptor - in Player Features and Ideas Discussion [original thread]
Aikar Nahrnid wrote: Raptor is hybrid-wielding Interceptor. It fits Ishukone corporation philosophy, not Lai Dai. I think Raptor should have Ishukone as its manufacturer and Ishukone skin as result of it. But Ishukone skin (exept Rhea) is ug...
- by Denuo Secus - at 2014.03.16 14:12:00
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5. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I think HMLs should be more attractive again then. Compared with the other medium long range turrets - which got a boost recently - they feel quite subpar. If RLMLs get a more specific role, I'd like t use HML more (on a Caracal for instance). But...
- by Denuo Secus - at 2013.11.08 12:46:00
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6. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Try again on the Eris, Fozzie. The "new generation" split weapon systems (as seen on the Minmatar Fleet Issue ships) are amazing and done 100% correctly. The Eris' new split weapon system is exactly the same "old generat...
- by Denuo Secus - at 2013.10.15 15:51:00
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7. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: ...and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others. .... Noo...
- by Denuo Secus - at 2013.10.08 19:50:00
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8. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
I prefer the old models. All former tier1 BC hulls are some of the best looking hulls in my opinion. It's sad to see the Absolution not looking like the Absolution - my first command ship I was able to fly Why don't you keep the T2 hulls for Ha...
- by Denuo Secus - at 2013.10.08 19:27:00
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9. EVE is too bright! (proof videos inside) Please add a gamma option to the game s... - in Player Features and Ideas Discussion [original thread]
Barry Filler wrote: But it's fairly easy. I have an AMD graphic card and I can just do it in my control panel without touching my monitor. I'm not trying to reject your suggestion, but you have a workaround in the meantime Yeah I considered ...
- by Denuo Secus - at 2013.10.07 21:28:00
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10. EVE is too bright! (proof videos inside) Please add a gamma option to the game s... - in Player Features and Ideas Discussion [original thread]
Barry Filler wrote: can't you just turn down your monitor gamma? I don't have any issue with brightness or gamma outside of EVE. Fiddling around on the monitor every time when I start EVE is not the best solution. Hannott Thanos wrote: ...
- by Denuo Secus - at 2013.10.07 21:17:00
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11. EVE is too bright! (proof videos inside) Please add a gamma option to the game s... - in Player Features and Ideas Discussion [original thread]
EVE is too bright in my opinion. It's a space game. Space is dark! In dark systems the shape of a ship almost disappeared when looked from some angles. Only the lights on the ship (which look much more vivid then) let you assume there is something...
- by Denuo Secus - at 2013.10.07 14:35:00
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12. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Denuo Secus wrote: In my book Gallente combat philosophy is about flexibility. If you refer to the missile bonus itself...I for one would like 3 turret slots and no missile bonus/slot at all more that the current half-a...
- by Denuo Secus - at 2013.10.07 13:56:00
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13. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
Please reconsider to leave out the damage projection bonus. Without that bonus RHMLs become more or less a pure defensive weapon against smaller ships imho. To be used in an aggressive manner on a slow battleship damage projection is needed.
- by Denuo Secus - at 2013.10.07 13:48:00
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14. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Denuo Secus wrote: Please give the Ares 3 missile and 3 turret slots! Like you did on the Scythe Fleet Issue. I hoped this is the new approach for dual weapon bonus :( To go full damage on the Ares I'd need to fit di...
- by Denuo Secus - at 2013.10.07 13:05:00
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15. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Please give the Ares 3 missile and 3 turret slots! Like you did on the Scythe Fleet Issue. I hoped this is the new approach for dual weapon bonus :( To go full damage on the Ares I'd need to fit different damage modules, which would gimp my fit...
- by Denuo Secus - at 2013.10.07 12:37:00
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16. Please fix the model of 150mm rails and light neutron blasters - in Player Features and Ideas Discussion [original thread]
Asymmetrical turrets look bad on almost every hull. Really awful on hulls with a slim 'front-middle-section' like the Comet and Daredevil. Funnily enough, those hulls benefit most from biggest tier turrets because of their double damage bonus/slot...
- by Denuo Secus - at 2013.07.05 09:37:00
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17. Brutix/Myrm rep bonus - in Player Features and Ideas Discussion [original thread]
Mariner6 wrote: ....the Ancillary ARs: Well, you know I find them to be still meh. I want to use them as widely as I use an ASB but frankly, just not in the same ball park..... I read this quite often. Only I cannot reproduce it in-game. How...
- by Denuo Secus - at 2013.06.20 09:43:00
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18. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: ...Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.... High slot target painter?? Also: yay for the cruise missile boost
- by Denuo Secus - at 2013.04.16 13:49:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
androch wrote: its great that domis a drone boat now... but now can you work on making it less ugly so it looks more like something that was made to launch drones... something sexy like the algos https://forums.eveonline.com/default.aspx?g=...
- by Denuo Secus - at 2013.04.10 14:44:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Tennessee Jack wrote: Denuo Secus wrote: Like the Hyperion changes, it's awesome. Regarding the Mega, quoting my opinion from a solo/very small gang perspective: Denuo Secus wrote: I don't really understand why people dislike the new M...
- by Denuo Secus - at 2013.04.10 14:09:00
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